2x01
27
Risk and Reward (Season Premiere)
29/08/202210 min
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2x02
28
Squeeze and Release
04/09/20223 min
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2x03
29
Game Essence in Role-Playing Games
21/09/20223 min
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2x04
30
Fun Beyond Game Essence
17/10/20227 min
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2x05
31
The Fiend's Cauldron
23/11/20225 min
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2x06
32
Let Players Cheat the System
12/12/20223 min
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2x07
33
Falling Sells the Feeling of Flight
23/01/20233 min
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2x08
34
Do We Really Need Enemies?
06/02/20233 min
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2x09
35
Consider Rewards First
17/02/20233 min
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2x10
36
Do Competitive Games Have to Be Complex?
08/03/20234 min
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2x11
37
Game Essence in Falling-Block Puzzle Games
20/03/20233 min
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2x12
38
Dying Comes as a Relief?
19/04/20232 min
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2x13
39
Mountain Climbing Is More Than Just Climbing
10/05/20233 min
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2x14
40
Make Retries Quick
12/06/20233 min
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2x15
41
Is Your Game Appealing Enough to Start Over?
13/07/20234 min
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2x16
42
Game Essence in Shooting Games
04/08/20233 min
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2x17
43
More Game Essence Means Less Broad Appeal
19/09/20234 min
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2x18
44
The Shoryuken Command
27/10/20235 min
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2x19
45
The Pros and Cons of Leaderboards
05/12/20233 min
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2x20
46
What is “Play”?
02/01/20244 min
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2x21
47
Faithfulness Comes First in Licensed Games
06/02/20244 min
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2x22
48
Game Essence in Action Games
23/02/20243 min
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2x23
49
Making "Work" Games Fun
29/03/20244 min
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2x24
50
Better Than Not Being Able to Beat the Game
03/05/20243 min
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2x25
51
Mandatory Strategies and Strategic Balance
24/05/20242 min
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2x26
52
Game Essence in Strategy Games
02/07/20243 min
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2x27
53
How Good Were the Player’s Actions?
30/07/20243 min
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2x28
54
Amplify Both Strengths And Weaknesses
30/08/20243 min
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2x29
55
Give Yourself a Handicap When Balancing Your Game
01/10/20243 min
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